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1. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Kain Spero wrote: Ares 514 wrote: Thor Odinson42 wrote: To me it's easy to give a district a window. You can upgrade it for stronger defenses thus allowing the window for attack to be smaller. Unless you are an idiot you'd set the timer...
- by Ace Boone - at 2014.12.27 06:36:00
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2. [Discussion] Flux Grenades and Shield-Based Suits. - in Feedback/Requests [original thread]
One Eyed King wrote: I wear a suit that has around 120 Shields and 87 armor. If I can deal with it, so can you. Flux grenades are not a problem. I don't even play the game anymore. I'm just a forum warrior since my PS3 broke, but I think ...
- by Ace Boone - at 2014.12.04 03:10:00
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3. [Discussion] Flux Grenades and Shield-Based Suits. - in Feedback/Requests [original thread]
Tesfa Alem wrote: Heavies, and the Caldari especially already have strong resistance to regular explosives. 25% heavy resitance -20% damage to shields A core locus can do a maximum of 270 damage vs a caldari heavy. The caldari heavy is also d...
- by Ace Boone - at 2014.12.03 20:53:00
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4. [REQUEST] Balance Design Questions about Vehicles - in Feedback/Requests [original thread]
True Adamance wrote: Meeko Fent wrote: I feel, in the vein of vehicles needing special objectives, that perhaps there should be more installations that vehicles find useful. Things like Rep stations just for vehicles, w/ Supply depots being...
- by Ace Boone - at 2014.12.03 20:33:00
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5. [Discussion] Flux Grenades and Shield-Based Suits. - in Feedback/Requests [original thread]
I really think flux grenades need to be toned down. Right now, they're amazing at destroying all equipment (which is very useful), but I think they're a little bit too effective against shield-based suits. The biggest problem with the Caldari hea...
- by Ace Boone - at 2014.12.03 20:24:00
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6. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
Blueprint For Murder wrote: At least they didn't make scouts side arms only lol. Lol, then they would complain about nova knives dealing too much damage and suggest a 50% reduction to damage at all ranges.
- by Ace Boone - at 2014.12.01 05:05:00
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7. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
GD ruins this game. I wish y'all could just get good instead of whining.
- by Ace Boone - at 2014.11.27 20:53:00
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8. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
If you penalize extenders for movement speed, it would not only not make sense lore-wise, but it would also KILL the Min and possibly the Cal scouts. Strafe is essential, if you're a slow strafer with low eHP, you're gonna get obliderated by any ...
- by Ace Boone - at 2014.11.27 08:14:00
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9. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
AR: In a good place, very good against shields, but not too bad against armor. A slight range buff would put this weapon in a good place, but it's fine as it is. BAR: A bit overpowered, shots do a little too much damage, has enough range to make ...
- by Ace Boone - at 2014.11.24 23:25:00
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10. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
I liked weapons in 1.7 lol, back when everything except the Duvolle was a beast. The AR is really good IMO, the CR is pretty good, ScR is ok, and the RR is terrible. I never used RRs, but I never thought they were OP. They did pretty good damage...
- by Ace Boone - at 2014.11.24 16:40:00
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11. A way to make scouts bearable - in Feedback/Requests [original thread]
People just can't accept that their gonna f*cking die sometimes, especially when putting themselves in line of fire. Holy ****, if you don't wanna get ganked, just be aware of your surroundings. You can hear the decloak sound from a mile away, da...
- by Ace Boone - at 2014.11.24 16:33:00
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12. strafe penalties on HP mods - in Feedback/Requests [original thread]
Minmitar, Gallente and Caldari strafe are all very good and difficult to hit.
- by Ace Boone - at 2014.11.24 16:30:00
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13. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
Cat Merc wrote: CCP Rattati wrote: I think we should just remove the Depot and see what happens. Don't, this is one of the rare supply depots that are actually useful to hold. Most supply depots are out of the way, requiring you to run fo...
- by Ace Boone - at 2014.11.23 21:56:00
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14. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
As soon as scouts get nerfed into the ground because of the community whining, I'm out. So sick of classes like ADS or scout getting hit with the nerf hammer. We've been nerfed over, and over again. The huge delay between cloaking and firing, the...
- by Ace Boone - at 2014.11.18 06:19:00
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15. [PROPOSAL]Sentinel battle role - in Feedback/Requests [original thread]
My issue with heavies is their enormous amounts of HP. You have THE HIGHEST DPS weapon in the entire game, I don't see the need for 1340 armor with 500 shields. If heavies had less HP, but kept their damage resistance, it would force them to actu...
- by Ace Boone - at 2014.11.06 00:39:00
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16. [Idea] Lone Wolf Contracts - in Feedback/Requests [original thread]
I like the idea of militia matches, but the higher SP players will be at an advantage due to passive abilities. Lone Wolf contracts would be pretty cool though.
- by Ace Boone - at 2014.11.06 00:07:00
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17. scouts should carry only 2 sidearms - in Feedback/Requests [original thread]
lol "spotting" I think you're getting scouts confused with active scanners. They're used for hacking and speed and flanking, but really? two sidearms? Get outta here
- by Ace Boone - at 2014.11.06 00:05:00
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18. Vehicle cloaking device - in Feedback/Requests [original thread]
Artificer Ghost wrote: In EVE, cloaking basically makes you nothing but an observer. Your speed is reduced by 90%, you can't fire any weapon (or activate modules), and you can't get within a certain radius without uncloaking. Thankfully, the cl...
- by Ace Boone - at 2014.02.21 05:06:00
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19. A suggestion for some sort of "Open Market" area - in Feedback/Requests [original thread]
Being able to interact with Eve capsuleers would be pretty cool. But that would require we get character creation, which would take up a lot of time and resources.
- by Ace Boone - at 2014.02.21 05:01:00
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20. Petition for Dropsuit and/or Weapon Respec - in Feedback/Requests [original thread]
/signed
- by Ace Boone - at 2014.02.21 04:36:00
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